#include "stdafx.h"
#include "build.h"
#include "OGF_Face.h"
#include "vbm.h"
#include "std_classes.h"
#include "../xrlc_light/lightmap.h"
#include "../xrlc_light/xrface.h"

#define	TRY(a) try { a; } catch (...) { clMsg("* E: %s", #a); }

void CBuild::validate_splits			()
{
	for (splitIt it=g_XSplit.begin(); it!=g_XSplit.end(); it++)
	{
		u32 MODEL_ID		= u32(it-g_XSplit.begin())	;
		if ((*it)->size() > c_SS_HighVertLimit*2)		{
			clMsg	("! ERROR: subdiv #%d has more than %d faces (%d)",MODEL_ID,2*c_SS_HighVertLimit,(*it)->size());
		}
	};
}

void Face2OGF_Vertices( const Face &FF, OGF_Vertex	V[3] ) 
{
	for (u32 fv=0; fv<3; fv++)
	{
		V[fv].P.set	(FF.v[fv]->P);
		V[fv].N.set	(FF.v[fv]->N); 
		V[fv].T		= FF.basis_tangent[fv];
		V[fv].B		= FF.basis_binormal[fv];
		V[fv].Color	= FF.v[fv]->C;
	}
	
	// Normal order
	svector<_TCF,2>::const_iterator TC=FF.tc.begin(); 
	for (;TC!=FF.tc.end(); TC++)
	{
		V[0].UV.push_back(TC->uv[0]);
		V[1].UV.push_back(TC->uv[1]);
		V[2].UV.push_back(TC->uv[2]);
	}
}

void OGF_AddFace( OGF &ogf, const Face& FF, bool _tc_ )
{
	OGF_Vertex	V[3];
	// Geometry
	Face2OGF_Vertices( FF, V );
	// build face
	TRY				(ogf._BuildFace(V[0],V[1],V[2],_tc_));
	V[0].UV.clear();V[1].UV.clear();V[2].UV.clear();
}

void BuildOGFGeom( OGF &ogf, const vecFace& faces, bool _tc_ )
{
	for (vecFaceCit Fit=faces.begin(); Fit!=faces.end(); Fit++)
	{
		Face*	FF = *Fit;
		R_ASSERT(FF);
		OGF_AddFace( ogf, *FF, _tc_ );
	}
}


void CBuild::Flex2OGF()
{
	float p_total	= 0;
	float p_cost	= 1/float(g_XSplit.size());

	validate_splits	();

	g_tree.clear	();
	g_tree.reserve	(4096);
	for (splitIt it=g_XSplit.begin(); it!=g_XSplit.end(); it++)
	{
		R_ASSERT			( ! (*it)->empty() );
		
		u32 MODEL_ID		= u32(it-g_XSplit.begin());
		
		OGF*		pOGF	= new OGF();
		Face*		F		= *((*it)->begin());			// first face
		b_material*	M		= &(materials()[F->dwMaterial]);	// and it's material
		R_ASSERT	(F && M);
		
		try {
			// Common data
			pOGF->Sector		= M->sector;
			pOGF->material		= F->dwMaterial;
			
			// Collect textures
			OGF_Texture			T;
			//pOGF->shader		= M->shader;
			//pOGF->shader_xrlc	= &F->Shader();
			
			TRY(T.name		= textures()[M->surfidx].name);
			TRY(T.pSurface	= &(textures()[M->surfidx]));
			TRY(pOGF->textures.push_back(T));
			
			try {
				if (F->hasImplicitLighting())
				{
					// specific lmap
					string_path		tn;
					strconcat		(sizeof(tn),tn,*T.name,"_lm.dds");
					T.name			= tn;
					T.pSurface		= T.pSurface;	// Leave surface intact
					R_ASSERT		(pOGF);
					pOGF->textures.push_back(T);
				} else {
					// If lightmaps persist
					CLightmap*	LM	= F->lmap_layer;
					if (LM)		{
						string_path	fn;
						sprintf_s		(fn,"%s_1",LM->lm_texture.name); 
						T.name		= fn;
						T.pSurface	= &(LM->lm_texture);
						R_ASSERT	(T.pSurface);
						R_ASSERT	(pOGF);
						pOGF->textures.push_back(T);					//.
						sprintf		(fn,"%s_2",LM->lm_texture.name); 
						T.name		= fn;
						pOGF->textures.push_back(T);
					}
				}
			} catch (...) {  clMsg("* ERROR: Flex2OGF, model# %d, *textures*",MODEL_ID); }
			
			// Collect faces & vertices
			F->CacheOpacity	();
			bool	_tc_	= !(F->flags.bOpaque);
			try {
				BuildOGFGeom( *pOGF, *(*it), _tc_ );
			} catch (...) {  clMsg("* ERROR: Flex2OGF, model# %d, *faces*",MODEL_ID); }

		} catch (...)
		{
			clMsg("* ERROR: Flex2OGF, 1st part, model# %d",MODEL_ID);
		}
		
		try {
			clMsg		("%3d: opt : v(%d)-f(%d)",	MODEL_ID,pOGF->data.vertices.size(),pOGF->data.faces.size());
			pOGF->Optimize						();
			clMsg		("%3d: cb  : v(%d)-f(%d)",	MODEL_ID,pOGF->data.vertices.size(),pOGF->data.faces.size());
			pOGF->CalcBounds					();
			clMsg		("%3d: prog: v(%d)-f(%d)",	MODEL_ID,pOGF->data.vertices.size(),pOGF->data.faces.size());
			if (!b_noise) pOGF->MakeProgressive	(c_PM_MetricLimit_static);
			clMsg		("%3d: strp: v(%d)-f(%d)",	MODEL_ID,pOGF->data.vertices.size(),pOGF->data.faces.size());
			pOGF->Stripify						();
		} catch (...)	{
			clMsg("* ERROR: Flex2OGF, 2nd part, model# %d",MODEL_ID);
		}
		
		g_tree.push_back	(pOGF);
		xr_delete			(*it);
		Progress			(p_total+=p_cost);
	}
	g_XSplit.clear	();
}
